Units

Units
Every nations usually have the same units. But there are 2 special units replacing standard units for each nation. For example, Egypt have Slinger instead of archer and Chariot instead of Horseman. Special units also have the unique abilities.

Standard Units
Standard units have the same battle capability. Meaning, Chinese Musketeers are the same as English ones.

Here are the list of Standard units (Note:Lv1 Unit)

Classical Age

Barrack: Warrior         HP:190       Atk:40-50      Def:25     Move:9          Range:1-1     Cost:100

Stable: Horseman      HP:150        Atk:40-50      Def:20     Move:12        Range:1-1     Cost:120

Range: Archer           HP:100        Atk:50-65      Def:15     Move:7          Range:1-2     Cost:150

Factory: Ram            HP:220        Atk:40-50      Def:5       Move:7          Range:1-1     Cost:175

Medieval Age

Barrack: Spearman    HP:290       Atk:60-80       Def:40     Move:10        Range:1-1     Cost:200

Stable: Cavalry          HP:245       Atk:60-80       Def:30     Move:12        Range:1-1     Cost:240

Range: Marksman      HP:165       Atk:70-95       Def:20     Move:7          Range:1-2     Cost:300

Factory: Ballista         HP:315       Atk:50-65       Def:10     Move:7          Range:2-2     Cost:350

Empire Age

Barrack: Swordman     HP:400      Atk:90-120      Def:65     Move:9          Range:1-1     Cost:300

Stable: Knight             HP:355      Atk:90-120      Def:55     Move:10        Range:1-1     Cost:360

Range: Crossbowman  HP:250      Atk:100-130    Def:30     Move:7          Range:1-2     Cost:450

Factory: Catapult         HP:440      Atk:70-90       Def:15     Move:7          Range:3-3     Cost:525

Discovery Age (Units cost additional 10 Techs)

Barrack: Musketeer     HP:525      Atk:115-155     Def:95     Move:10        Range:1-1     Cost:400

Stable: Dragoon           HP:490      Atk:115-155     Def:90     Move:10       Range:1-1     Cost:480

Range: Rifleman          HP:345      Atk: 135-180    Def:45     Move:8         Range:1-2     Cost:600

Factory: Cannon            HP:565     Atk:85-115        Def:20     Move:7         Range:2-3     Cost:700

Gunpowder Age (Units cost additional 15 Techs)

Barrack: Infantry          HP:675      Atk:160-215      Def:130   Move:12       Range:1-1     Cost:500

Range: Machine Gun    HP:455      Atk:180-240      Def:50     Move:8         Range:1-2     Cost:750

Industrial Age (Units cost additional 15 Techs)

Stable: Armored Car     HP:640      Atk:160-215       Def:125   Move:10       Range:1-1     Cost:600

Factory: Artillery           HP:750      Atk:115-150       Def:25     Move:7         Range:2-3    Cost:875

Abilities

Infantry

Marching: Ignore the impact of terrain when marching

Shield: -25% damage when attacked by archery units

Cavalry

Mobility: Attack again after destroying the enemy

Assault: +50% damage to infantry units

Archery

Volley: 30% chance that the enemy can't counterattack when attacking

Accuracy: +50% damage to cavalry units

Siege

Siege: +200% damage to fort

Firepower: 50% chance that the enemy can't counterattack when attacking

(Siege will also set up fire when the unit is above discover level. For instance Cannon, Artillery.)

Special Units
Special Units are unique units replacing the standard units. Each nations usually own 2 special units. Some nations might have the same special Units. For example Egypt, Roman Empire, and Carthange have Siege Tower as their special units. But even some nations have the same Special Units, their capablity aren't the same. For instance, Inca slingers have more health but Egypt slingers hit harder. Special Units also cost the same amount of gold as Standard ones.

Here are the list of nations and their special units (Note: Lv.1 Units)

Some data might be incorrect. It will be fixed soon.

Mahout replaces Cavalry (Lv.2 Stable)
HP:340         Atk:60-70          Def:40          Range:1-1          Move:12

Trebuchet replaces Catapult (Lv.3 Factory)
HP:400         Atk:85-100         Def:10          Range:3-3          Move:7

Jaguar replaces Warrior (Lv.1 Barrack)
HP:200         Atk:45-55          Def:25          Range:1-1          Move:10

Conquistador replaces Knight (Lv.3 Stable)
HP:335         Atk:110-130       Def:40          Range:1-1          Move:12

Siege Tower replaces Ram (Lv.1 Factory)
HP:180         Atk:50-60           Def:5            Range:1-1          Move:7

War Elephant replaces Knight (Lv.3 Stable)
HP:375         Atk:85-100          Def:65          Range:1-1          Move:9

Fire Dragon replaces Ballista (Lv.2 Factory)
HP:275         Atk:65-75             Def:5         Range:2-2           Move:7

Chu-ko-nu replaces Crossbowman (Lv.3 Range)
HP:220         Atk:120-140          Def:15         Range:1-2           Move:7

Slinger replaces Archer (Lv.1 Range)
HP:75         Atk:65-75              Def:5          Range:1-2           Move:8

Chariot replaces Horseman (Lv.1 Stable)
HP:165         Atk:40-45               Def:25          Range:1-1           Move:10

Longbowman replaces Marksman (Lv.2 Range)
HP:125         Atk:90-105            Def:10          Range:1-3           Move:7

Landship replaces Armored Car (Lv.5 Stable)
HP:600         Atk:190-225           Def:100        Range:1-1          Move:10

Chariot replaces Horseman (Lv.1 Stable)
HP:135         Atk:45-55               Def:15          Range:1-1           Move:10

Hoplite replaces Spearman (Lv.2 Barrack)
HP:300 Atk:65-75 Def:50 Range:1-1 Move:10

Horse Archer replaces Crossbowman (Lv.3 Range)
HP:270         Atk:110-130            Def:35          Range:1-2            Move:9

Hussar replaces Dragoon (Lv.4 Stable)
HP:500         Atk:130-150            Def:95          Range:1-1            Move:12

Slinger replaces Archer (Lv.1 Range)
HP:115         Atk:50-60              Def:20          Range:1-2           Move:8

Tercio replaces Musketeer (Lv.4 Barrack)
HP:540         Atk:125-145          Def:100         Range:1-1          Move:10

Mahout replaces Cavalry (Lv.2 Stable)
HP:340         Atk:60-70          Def:40          Range:1-1          Move:12

Mercenary replaces Infantry (Lv.5 Barrack)
HP:700         Atk:155-180       Def:140       Range:1-1          Move:12

Samurai replaces Swordman (Lv.3 Barrack)
HP:365          Atk:120-140       Def:35         Range:1-1          Move:8

Ashigaru replaces Rifleman (Lv.4 Range)
HP:360           Atk:150-175       Def:50         Range:1-2          Move:8

Immortal replaces Spearman (Lv.2 Barrack)
HP:290            Atk:70-85           Def:35         Range:1-1          Move:9

War Elephant replaces Knight (Lv.3 Stable)
HP:350         Atk:100-115          Def:60          Range:1-1          Move:12

Siege Tower replaces Ram (Lv.1 Factory)
HP:200         Atk:45-55           Def:5            Range:1-1          Move:7

Legion replaces Swordman (Lv.3 Barrack)
HP:415         Atk:95-110          Def:75          Range:1-1          Move:9

Cossacks replaces Dragoon (Lv.4 Stables)
HP:480         Atk:140-165           Def:80           Range:1-1          Move:12

Grand Cannon replaces Cannon (Lv.4 Factory)
HP:500         Atk:105-125          Def:15          Range:2-3          Move:7

Janissary replaces Musketeer (Lv.4 Barracks)
HP:500        Atk:140-165           Def:80           Range:1-1          Move:9

Grand Cannon replaces Cannon (Lv.4 Factory)
HP:500         Atk:105-125          Def:15          Range:2-3          Move:7

Mercenary replaces Infantry (Lv.5 Barracks)
HP:660        Atk:190-225           Def:125          Range:1-1          Move:12

Gatling Gun replaces Machine Gun (Lv.5 Range)
HP:465         Atk:200-235         Def:60          Range:1-2         Move:8

Hussar replaces Dragoon (Lv.4 Stables)
HP:500        Atk:130-150           Def:95          Range:1-1          Move:12

Horse Archer replaces Crossbowman (Lv.3 Range)
HP:270         Atk:110-130            Def:35          Range:1-2            Move:9

Teutonic Order replaces Swordsman (Lv.3 Barracks)
HP:380         Atk:100-115            Def:70          Range:1-1            Move:8

Teutonic Order replaces Swordsman (Lv.3 Barracks)
HP:380         Atk:100-115            Def:70          Range:1-1            Move:8

Longbowman replaces Marksman (Lv.2 Range)
HP:125         Atk:90-105            Def:10          Range:1-3           Move:7

Paladin replaces Knight (Lv.3 Stables)
HP:330         Atk:115-135            Def:45          Range:1-1            Move:8

Tercio replaces Musketeer (Lv.4 Barrack)
HP:540         Atk:125-145          Def:100         Range:1-1          Move:10

Conquistador replaces Knight (Lv.3 Stables)
HP:335         Atk:110-130       Def:40          Range:1-1          Move:12

Hwarang replaces Marksman (Lv.2 Range)
HP:160         Atk:85-100         Def:25         Range:1-2          Move:7

Fire Dragon replaces Ballista (Lv.2 Factory)
HP:275         Atk:65-75             Def:5         Range:2-2           Move:7

Mamluk replaces Cavalry (Lv.2 Stables)
HP:220         Atk:70-85         Def:20         Range:1-1          Move:8